![]() The wealth of content available for free in Plants Versus Zombies 2 is simultaneously a strength and a weakness. This abundance of levels feels particularly generous compared to the original game, which offers just one well curated (but entirely linear) series of levels. At the time of writing, I’ve unlocked the second, third, fourth, fifth and sixth worlds without even completing the first: paying for number seven at this point would feel like going out and buying a chocolate bar when I already had six melting in my hot little hand. Though new level packs are available for purchase before they’re unlocked, I can’t really imagine ever doing this. That said, once you’re past the “BUY SOMETHING!!!” portion of the tutorial, it’s easy to forget that the game ever brought it up. The first time funnels you towards (though doesn’t actually require) buying additional plants and accessories, while the second illustrates a FarmVille-style plant-tending mechanic, in which you earn powerups by watering and waiting in real time or (you guessed it) spending gems. Plants Versus Zombies 2 offers opportunities to spend real dosh on imaginary plants at pretty much every turn, even going so far as to take you to the shop screen as part of the tutorial. It’s one of those, and it attracted a lot of criticism when (and especially before) it was released. Ever come across one of those games that invites you to buy power/crystals/gems to progress better/faster? The game is free to download on Android and iOS (but not available on any other platform), offering optional in-app purchases in lieu of a mandatory up-front charge. ![]() Plants Versus Zombies 2 (2013) takes almost exactly the same approach in terms of gameplay, but its pricing is completely different. If you fancy playing it, it’s easily worth the (now fairly trivial) price. Long story short, it’s a neat little package and a hard act to follow. ![]() The game attracted some well deserved praise when it was new and has maintained a following ever since. What story it has is presented through polite notes dropped by the waves of zombies, and the ravings of your saucepan-wearing neighbour, Crazy Dave. The game might look silly, but it demands a fair bit of thought. You’re also frequently faced with a choice between paying for a very powerful (frequently explosive) plant to use just once, or saving up for weaker plants that will continue to chip away at the zombie horde throughout the level. You often have to weigh up the benefits of planting a quick defence now versus saving up for something stronger later. ![]() ![]() Though the basic idea is ludicrously simple–zombies are approaching from the right, your house is on the left…stick something in the middle!–there’s a good deal of strategy involved. Rather than the traditional variety of tower defence in which you strategically place armed towers around a winding path, Plants Versus Zombies has you plonking plants down directly in front of a horde of zombies who approach in a perfectly straight line. Plants Versus Zombies is a 2009 tower defence game that’s made it onto a bunch of different platforms (though I’m only familiar with the Android version). But I feel as though that general topic has been covered over and over, so for this article I’m going to focus on two specific games in the same series that each take a different approach. Zombies are invading your home, and the only defense is your arsenal of plants! Armed with an alien nursery-worth of zombie-zapping plants like peashooters and cherry bombs, you'll need to think fast and plant faster to stop dozens of types of zombies dead in their tracks.Or: Pay to Play Versus Pay to Win. ![]()
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